A Mixed Reality (MR) project creates a unique experience that blurs the edges between our everyday lives and virtual worlds and creates novel intersections between the physical and the digital, the real, and the fictional. Some MR experiences immerse people in imaginary environments, while others help train participants to complete complex physical challenges. Others promote playful engagement in museum spaces, reveal hidden histories in city streets, entertain through dynamic gaming, promote a brand, and remind us about important social and political causes.
MR currently refers to various technologies/experiences such as Virtual Reality, Augmented Reality, Location-based Experiences, Alternate-Reality Gaming, and more, expected to emerge as the technologies advance and the development tools become more accessible to designers and technicians. Contemporary Designers will increasingly need to be familiar with MR practices as technologies rapidly advance and become readily available on mobile phones, tablets, public displays, specialised eyewear, and increasingly connected to personal, shared, and commercial places and things.
This course will introduce students to the different technologies used to design, develop, and experience Mixed Realities. Students will experiment with techniques to design, prototype, and evaluate Mixed Reality projects in different contexts.